Discover the big ideas in entertainment that have transformed the world around us.
From the first colour films, through exciting new toys such as LEGO and video consoles, to revolutionary virtual reality experiences, the twentieth and twenty-first centuries saw many pioneering forms of entertainment. The Greatest
Ideas in Entertainment takes you on a journey through the most in influential forms of entertainment over the past 100 years, exploring different people, projects and machines that have helped us have fun!
Our world has changed beyond recognition in the past hundred years. Think Big takes a close-up look at the amazing ideas that have transformed the way we all live. Each spread explores a big idea in greater depth, explaining how it came to be and what evolved from it and assessing its impact on the world today. ‘Genius’ panels highlight the great thinkers behind the ideas, from scientists to inventors, environmentalists and engineers.
Each book also includes carefully selected activities designed to inspire readers aged 9 and older and encourage them to nurture their own ‘big thinking’ and entrepreneurial spirit.
Contents:
Technicolor
Scrabble
LEGO
Disneyland
Star Wars
Sony Walkman
NES
Live Aid
File streaming
Streaming services
Candy Crush Saga
Oculus Rift
From the first colour films, through exciting new toys such as LEGO and video consoles, to revolutionary virtual reality experiences, the twentieth and twenty-first centuries saw many pioneering forms of entertainment. The Greatest
Ideas in Entertainment takes you on a journey through the most in influential forms of entertainment over the past 100 years, exploring different people, projects and machines that have helped us have fun!
Our world has changed beyond recognition in the past hundred years. Think Big takes a close-up look at the amazing ideas that have transformed the way we all live. Each spread explores a big idea in greater depth, explaining how it came to be and what evolved from it and assessing its impact on the world today. ‘Genius’ panels highlight the great thinkers behind the ideas, from scientists to inventors, environmentalists and engineers.
Each book also includes carefully selected activities designed to inspire readers aged 9 and older and encourage them to nurture their own ‘big thinking’ and entrepreneurial spirit.
Contents:
Technicolor
Scrabble
LEGO
Disneyland
Star Wars
Sony Walkman
NES
Live Aid
File streaming
Streaming services
Candy Crush Saga
Oculus Rift
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